Link to full size, it’s a big one
I said I have a lot of thoughts about shoes and the woeful mistakes even seasoned professional artists make with them, and I wasn’t kidding. Here’s a lot of words about high heels, in a constructive way.
Courtesy of talesfromtheend
Oh wow, I never thought my jobs as orthopedic shoe papermonkey and artist would intersect, but a few added words of advice for ya.
1.A rocker sole is what you call it when you bevel a heel to make it hit the ground more smoothly as you walk. Ever noticed how old shoes tend to wear out at the back of the heel? It’s because that’s what hits the ground first, and if you don’t design the sole of your shoe accordingly, it gets really uncomfortable.
2. If the sole of a shoe is such that it won’t bend (thick platforms, steel shanks, whatever), then you NEED a rocker sole, or you’ll be stumping around like Frankenstein’s Monster.
3. If your character is missing toes, it WILL effect their gait. Seriously, back at my old work place, a toe filler was more expensive than two pairs of shoes. That crap is serious.
4. Ditto leg length discrepancies. If one of your character’s legs is shorter than the other, that’s okay! Their shoes can compensate for that. One shoe will just be on a platform. A platform lift can be as small as a fraction of an inch to… god, I think I encountered eight inches once? The trick becomes to have a supportive platform that’s not too heavy, at that stage.
5. If your character has a leg length discrepancy, for the love of god, DON’T JUST PUT THE SHORTER LEG IN A HEEL. As the OP shows, a high heel completely alters the flexion of your ankle and posture; having only one foot like that is SO BAD for you.
6. That said, there are people who can only wear high heels, due to muscle or ankle weirdness. It’s generally not a barrel of laughs, because being stuck in heels 24/7 is hard on the body, and a lot of things like orthotics aren’t made for heels and have to be specially designed. Don’t try to use that as an excuse for your butt-kicking babe to always be in heels.
Ooh, interesting! Thank you very much!
I was doing a bit of an anatomy study on my livestream and was asked to please post it.
- The crotch is the halfway point of the body from top of the head to bottom of the feet
- Shoulders to hips = hips to ankles
- Elbows rest at the waist line
- Wrists rest at the crotch line
- Shoulders and breasts/pecks should always be parallel, no matter what angle the shoulders are at
- With boob placement, keep in mind where the collar bone, ribs, and shoulders are. Breats have muscles that connect to the arm—hence why lifting an arm also lifts the breast corresponding with it.
- Feet are the same length as your elbow to wrist.
- There are two bones in the knee; the cap and a smaller one below it. You CAN see them and adding that subtle detail is a really nice touch!
- When drawing eyes, keep in mind that you should be able to fit the width of an eye between them
- The face is broken down into thirds; hairline to eyebrows, eyebrows to bottom of the nose, bottom of the nose to chin
- The halfway point of the head is at the eyeline
- The mouth is 1/3rd of the way from the bottom of the nose to the chin
- Ears are from the top of the eyes to the bottom of the nose
- When drawing a 3/4th view of the face, do NOT MAKE THE FURTHEST EYE SMALLER — the perspective is too small to be noticeable unless you are doing extremely accentuated/warped perspective. The eyebrows, top of the eyes, and bottom of the eyes should all be parallel regardless of the face’s angle. The only differences should be the widths; front eye should be wider than the further eye.
Knowing the rules to anatomy is important! Once you learn them, then you can break them. （ ≖‿≖）*
I NEVER NOTICED THAT ON THE COVER ART FOR BLUE RESCUE TEAM THEY ARE LITERALLY LOOKING DOWN THE HOLE ON THE COVER OF RED RESCUE TEAM
LOOK IT’S LITERALLY THE SAME TWO ROCKS FALLING THE MUDKIP HIT TOO
WAS THIS BECAUSE THE DS SLOT WAS AT THE TOP AND THE GBA SLOT WAS AT THE BOTTOM?
OH MY GOD